![]() ![]() Long before Sega mixed their various franchises in Fighters Megamix and Nintendo/HAL with Super Smash Bros., Konami had Wai Wai World. ![]() I only played it briefly.Īn RPG with somewhat strategy-like battles. Some sort of puzzle/platformer I gather, based on the Moai head things in Gradius. Turn-based strategy in the Gradius universe. The game is half platformer, half shooter. This time he's on a mission to lose weight to win his girlfriend back. It had a sequel called Penguin Adventure on MSX and the main character Pentarou also appears in the Parodius series. At least the Coleco port made it to the West. It was on rails 3d game where you had to jump and avoid things. This was the first in the Mystical Ninja/Goemon series that didn't get released outside Japan until the first SNES game.Īn excellent port of the arcade game. This game seems cool but the constant forced jumping gets on my nerves. I'm not sure if this was a game or a music program of some kind.ĭoes anyone have pics/info on this? All I have found is box art. I'm guessing Risa Tachibana is some Japanese pop star. Risa no Yosei Densetsu - Risa Tachibana(1988, Disk)Ī graphic adventure game, way too Japanese text heavy for me to play. It's a platform/RPG with excellent art and atmosphere. It's still definitely worth a look today. I know I would have really loved this game had it been released here back then as it's totally my kind of theme. I have been meaning to check out the translated rom but I haven't done it yet. This sci-fi RPG had a special chip in it called VRC7 which gave it exceptional sound. This wasn't actually a Konami release on the Famicom as it was released by Soft Pro but it was a port of a Konami arcade game.Īnother Konami arcade game ported to Famicom by an outside company, this time Hudson. Why did we get denied? Anyway, I'm not the biggest Gradius fan around but there's no denying this game is excellent. Out of all the games Konami left in Japan this confuses me the most. This platformer was re-released on cartridge in 1993. The first Konami King Kong game was on MSX if you're wondering. This was released in the West in Pla圜hoice form.Īn overhead view action game where you punched and jumped on enemies. Thankfully, the Famicom wasn't advanced enough to recreate Cyndi Lauper's voice from the movie. Like Astro Boy, it's based on a Tezuka property. I picked this one up a few years ago at the flea market not knowing what it was and I was pleasantly surprised as it's a quality puzzle-ish platformer. I loved the look but the game itself is kind of dull, one of Konami's weakest licensed games. It scrolls pretty smoothly.Ī side-scroller based on the Astro Boy anime. This was a rail shooter and one of the few games to support Nintendo's 3d glasses. Konami did license the game from Atari Games but unlike the domestic NES Rampart from Jaleco this isn't really a port of the arcade game it's more of an original work. Castlevania's definitely better but I like this too. This was sort of like Indiana Jones meets Castlevania. Some might find it too simplistic today as the gameplay is completely based on timing and positioning unlike much more complex modern fighters but I still enjoy it. It was an excellent fighting game and it was easily the best of its genre on console at the time. This is based on the MSX version rather than the arcade one. This thread is about those Konami NES games that never made to North America or Europe. While many of their best games made it to the West the company still had a lot of Famicom/Famicom Disk games left in Japan. How they managed to make so much quantity, variety and quality is beyond me. I would say Konami was the best third-party console game developer of the 8-bit era. ![]()
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